This dialogue easily could have just been spoken with no interaction, but the little bit of engagement there just brings this great holistic feel to the entire game.Īfter hearing the memories, you have to find objects related to them in the world. You “zoom” in on their memory the same way you do with an object, but in this case, you have to linger on distinct images for a little bit to trigger the next part of their story. The way you engage with these memories is artistic in its own right even if it’s not difficult to do. This and all of the dialogue is expertly voiced with great heart and personality. When you find one of them-it could be a human, a bird, or a slightly off-putting fish person-you then listen to a memory they had with the deceased. This is done by seeking out five people who have stories to tell about the individual. The level of detail makes the quaint village a blast to explore because even aside from the main story, there’s so many little details to discover.Įach region of the island you go to, whether it’s a lighthouse, a campsite, or a main street, is focused on figuring out how to contact one specific ghost. The depth of how many objects you can play with in this manner is frankly absurd. For example, you can point and click your way to a house, then focus on the kitchen, then hone in on a cup of juice, and then zoom in so you can see the interior of the cup and find out that inside of the juice is actually a rare penny or something. This translates into the game as you go from room to room with the ability to select an object and zoom in on it in a way that lets you see inside of it. As a ghost, Morris has a sort of x-ray vision. The secret sauce in I Am Dead is how you interact with the world.
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