![]() The eGPU dev kit comes with an AMD RX 580 with 8GB of ram and the enclosure has a single Thunderport 3 connection port. It also comes with a USB-C to USB-A adapter so that you can connect the HTC vie to your Mac. You can get more information about what's inside the box here. Can you change the GPU to a more powerful one? Not Yet. If you follow the GPU industry, you'd note that as far as VR goes, the RX 580 is a capable but not an awe-inspiring graphics card. You can run VR applications on it, but in terms of frame rate, it's on the lower end of the performance charts. In VR applications, in order for a user to not feel motion sickness, it is imperative that the frames per second (FPS) of the application runs at 90 FPS. Anything below will cause a sense of disconnect and make the VR user feel queasy. There are GPU technologies such as Valve's asynchronous reprojection that allow for a weaker GPU to "fake" 90 FPS but actually be running at only 45 FPS. It does this by doubling up the frames to the VR headset so that it appears to be running at 90 FPS. The problem with this technology is that it introduces visual artifacts such as ghosting that can reduce the level of immersion of the VR application. So the solution would be to install a more capable GPU into the eGPU enclosure, right? The RX 580 being on the lower end of the GPU VR performance spectrum will in many instances fall into this reprojection fallback scenario. Includes support for DirectX Raytracing (DXR) on GeForce GTX 1060 6GB (and higher) and GeForce GTX 1660 (and higher) GPUs Provides the optimal gaming experience for Anno 1800 Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. Please note: Effective April 12, 2018, Game Ready Driver upgrades, including performance enhancements, new features, and bug fixes, will be available only for desktop Kepler, Maxwell, Pascal, Volta, and Turing-series GPUs, as well as for systems utilizing mobile Maxwell, Pascal, and Turing-series GPUs for notebooks.įollowing the posting of the final driver from Release 418 on ApGeForce Game Ready Drivers will no longer support NVIDIA 3D Vision or systems utilizing mobile Kepler-series GPUs. Critical security updates will be available for these products through April 2020. A complete list of Kepler-series GeForce GPUs can be found here. Those looking to utilize 3D Vision can remain on a Release 418 driver. Display ConnectorsĪPIs supported, including particular versions of those APIs.Our software that enables the use of 3D gaming with 3D TVs, 3DTV Play, is now included for free in Release 418. OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). Types and number of video connectors present on the reviewed GPUs. Integrated GPUs have no dedicated VRAM and use a shared part of system RAM. Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. For desktop video cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility). ![]() ![]() Useful when choosing a future computer configuration or upgrading an existing one. ![]() Information on compatibility with other computer components. Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked. These parameters indirectly speak of performance, but for precise assessment you have to consider their benchmark and gaming test results. General performance parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed.
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